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全部靈感瀏覽全部作品人像寫真產品與電商海報與平面設計資訊圖與 UI3D 角色與公仔美食飲品插畫與動漫創意場景
AI 圖片
免費 AI 圖片生成器從文字提示詞創作圖片文生圖生成器從文字提示詞創作圖片AI 圖生圖生成器根據參考圖生成圖片AI 圖片編輯器用文字編輯已有圖片背景移除即時移除圖片背景圖片放大圖片放大 2 倍或 4 倍AI 擴圖擴充套件圖片原有邊界
AI 影片
AI 影片生成器開啟影片生成工作臺文生影片生成器從文字提示詞創作影片圖生影片讓參考圖片動起來
AI 模型

圖片模型

FLUX.2 Klein 4BFLUX.2 Klein 極速生圖,支援提示詞與參考圖。KolorsKolors 免費生圖,支援提示詞與參考圖。Seedream 4.0低成本 1K、2K、4K 生成,支援多參考圖編輯。Seedream 4.54K 生成、文字渲染與參考圖編輯。Seedream 5.0 Lite電影感 3K 寫實,支援多參考圖創意控制。Seedream 5 Pro提供 1K 快速、1.5K 輕量和 2K 專業視覺,支援文字與多參考圖控制。GPT Image 2精準理解提示詞,文字清晰,適合產品視覺。GPT Image 2.5更快的 GPT 影象生成,編輯更準,主體更穩定。Nano Banana 2 Lite快速 1K 生成與編輯,適合高頻迭代。Nano Banana 2多參考圖編輯與快速風格控制。Nano Banana Pro4K 渲染與高階影象編輯。Nano Banana輕量 Gemini 編輯,適合快速修改。Nano Banana 2.1最新一代 Nano Banana 生成與多參考圖編輯。

影片模型

Seedance 1.0 Turbo快速影片生成,動作流暢,最高 1080p。Seedance 2.54–30 秒影片,支援同步音訊、480p 或 720p。Seedance 2.0 Mini低成本 4–15 秒影片,支援同步音訊、480p 或 720p。Seedance 2.04–15 秒影片,支援 Fast/Standard,最高 1080p。MiniMax H3高質量 4–15 秒影片,支援首幀和多圖參考。Kling 3.0強動態、運鏡與可選聲音,最高 4K。Kling 3.0 Turbo更快的 3–15 秒影片,支援 720p、1080p 和首幀輸入。Kling O1Kling O1 圖片轉影片,支援首幀和可選尾幀。Kling O3Kling O3 文生影片與首尾幀生成,最高支援 4K。Grok Imagine Video 1.06–30 秒測試版影片,支援 Fun、Normal 和 Spicy 風格模式。Grok Imagine Video 1.51–15 秒影片,支援原生音訊和最多 7 張參考圖。Wan 2.55–10 秒文生或單圖生影片,支援原生音訊。Wan 2.62–15 秒多鏡頭影片,支援原生音訊和 720p、1080p。Wan 2.72–15 秒影片,支援文字、首尾幀和最多三張參考圖。Veo 3.1 Fast穩定版 Veo 3.1 Fast,支援 4–8 秒影片、音訊和首尾幀輸入。Veo 3.1 Pro穩定版 Veo 3.1 Pro,支援 4–8 秒影片、音訊和首尾幀輸入。Veo 3.1 Fast BetaFast Beta 固定 8 秒影片,支援首尾幀或三張參考圖。Veo 3.1 Pro BetaPro Beta 固定 8 秒影片,支援首尾幀輸入。
價格
  1. 靈感庫
  2. 創意場景
  3. 不等電梯的不可能樓梯關鍵幀

不等電梯的不可能樓梯關鍵幀

An impatient commuter refuses to wait for an elevator. His shortcut through the stairs becomes an impossible obstacle course through twenty seamlessly transforming environments. He finally arrives back beside the same elevator, just as it opens.The underlying joke: the extraordinary effort we spend trying to save one second.FORMAT AND EXACT TIMING
A 30-second cinematic surreal action comedy, 16:9, presented as one continuous moving shot.0.0-2.0 seconds: establish the ordinary situation.
2.0-28.0 seconds: exactly twenty environmental transitions, each lasting 1.3 seconds.
28.0-30.0 seconds: the final comic reaction.Use the numbered transitions below in order. Each interval contains one dominant transformation and one primary physical action. The final environment returns to the opening lobby.CHARACTER AND VISUAL ANCHOR
One adult office worker with short dark hair, a cobalt-blue suit, white shirt, loose mustard-yellow tie, black sneakers, and a small charcoal messenger bag secured across his body.Keep his face, clothes, and proportions consistent. His confidence gradually becomes desperate concentration. His tie and hair react to the tremendous speed.A continuous red handrail connects the entire route. It bends, stretches, and changes its supporting structure while retaining its red color and recognizable tubular shape. Keep it near the worker so the viewer always understands where he is going.The other person appears only in the opening and ending: a calm woman in a cream coat holding an unbranded coffee cup beside the elevator.THE TRANSFORMATION RULE
His forward movement pulls the next environment out of the current one.Every new world grows from a specific visible structure: stair edges become cliff folds; folds become drawers; drawer fronts become squares; squares become a twisting road; road edges become cables.Continue this physical logic throughout. Transform the foreground, route, background, lighting, and surrounding space together.He remains inside the changing geometry. Every slide, vault, duck, skid, and landing carries directly into the next action.OPENING | 0.0-2.0s
An ordinary office lobby. Closed elevator doors. The calm woman waits with her coffee.The worker taps his foot, gives the elevator an impatient glance, and lunges toward the adjacent stairs.The camera starts low beside his shoes and accelerates after his first step.TRANSITION 01 | 2.0-3.3s
LOBBY TO IMPOSSIBLE STAIRSCAPE
His first stair tread shoots forward. The stairwell walls separate, and the whole building opens into an immense shaft filled with cantilevered staircases.He bounds upward, catching the red handrail. CAMERA: Rocket upward just behind his trailing foot, then slip beside his hip as the shaft opens around him.TRANSITION 02 | 3.3-4.6s
STAIRSCAPE TO FOLDED CANYON
The stair risers stretch sideways into colossal pleated sandstone cliffs. Their horizontal edges remain visible as geological folds.The handrail swoops down the canyon. He lands astride it and slides, legs lifted. CAMERA: Dive beside the rail, skimming close enough to make the canyon walls streak past through strong parallax.TRANSITION 03 | 4.6-5.9s
CANYON TO A CITY OF DRAWERS
Rectangular cliff layers pull outward as giant filing drawers. Entire towers rise from their stacked metal fronts, creating a city of impossible office cabinets. An opening drawer lifts him off the rail onto its upper edge. He lands running. CAMERA: Overtake him through the gap between two opening drawers, then swing backward to catch his landing.TRANSITION 04 | 5.9-7.2s
DRAWER CITY TO VERTICAL CHESSBOARD
The drawer fronts flatten into alternating dark and ivory squares. The city hinges upward into a colossal vertical chessboard, with distant chess pieces rising like monuments.He runs directly onto its upright surface as gravity rotates with him. CAMERA: Bank through one controlled quarter-turn, keeping his planted feet and the changing surface clearly connected.TRANSITION 05 | 7.2-8.5s
CHESSBOARD TO MOBIUS RACEWAY
The squares peel from the board in one continuous strip. They stretch into a black-and-white raceway that twists through its own center high above the clouds.His run becomes a sideways skid along the banking track, one hand dragging on the red rail. CAMERA: Surge ahead through the loop's open center, then track backward as he sweeps around its curve.TRANSITION 06 | 8.5-9.8s
RACEWAY TO SKY BRIDGE
The twisting strip pulls straight. Its edge lines rise and stretch into suspension cables, drawing a vast bridge across an amber sky.A gap opens under his next step. He catches the red rail and swings across it in one fluid motion. CAMERA: Drop beneath the swing, pass under his shoes, and rise with his landing on the far side.TRANSITION 07 | 9.8-11.1s
SKY BRIDGE TO BRAIDED METAL FOREST
The bridge cables thicken, braid together, and rise into enormous twisting metallic trunks. The deck separates into branches connecting the trees.His landing carries him onto a rising branch. He sprints along its curve. CAMERA: Slalom between two close trunks, maintaining sight of his blue suit through the opening.TRANSITION 08 | 11.1-12.4s
METAL FOREST TO TURBINE CATHEDRAL
The curved branches join into concentric rings. Their tips flatten into immense rotating blades, turning the whole forest into a luminous cathedral of turbines.He drops into a crouching slide beneath one sweeping blade. CAMERA: Flatten to ankle height and race beneath the blade beside him. Its edge passes close overhead.TRANSITION 09 | 12.4-13.7s
TURBINES TO COLOSSAL RAINFOREST
The passing blade softens into a broad green frond. Metal ribs become leaf veins; turbine rings open into layered jungle canopies.His crouching slide continues beneath the frond, which brushes his hair into a ridiculous upright crest. CAMERA: Follow the blade-to-leaf transformation across the top of the frame, then surge through a curtain of hanging roots.TRANSITION 10 | 13.7-15.0s
RAINFOREST TO FLOATING ROOFSCAPE
Overlapping leaves harden into green roof tiles. Branches become curved rafters. The entire canopy rearranges into rooftops floating above a deep sea of clouds.He springs upright and vaults one curved roof ridge. CAMERA: Whip upward with the vault, briefly reveal the immense roofscape, and descend immediately toward his landing.TRANSITION 11 | 15.0-16.3s
ROOFSCAPE TO GIANT WATERSLIDE
The roof gutters widen and merge beneath his feet. Tiles liquefy into glossy blue channels, and every surrounding rooftop flows into a gigantic twisting waterslide.His feet shoot forward. He lands sitting upright, still clutching his messenger bag with office-worker dignity. CAMERA: Plunge over the lip first and race backward inches ahead of his shoes.TRANSITION 12 | 16.3-17.6s
WATERSLIDE TO AN OCEAN OVERHEAD
The slide walls lift into continuous sheets of water. They join high above him as an upside-down ocean, with sunlit waves rolling across the ceiling and waterfalls flowing upward along the sides.He keeps sliding along the narrow red-edged channel underneath it. CAMERA: Sweep laterally beyond the channel for a fast reveal of the overhead ocean, then snap smoothly back into his forward path.TRANSITION 13 | 17.6-18.9s
INVERTED OCEAN TO FROZEN WAVE DESERT
A freezing front races through the water. The ceiling separates into monumental blue waves of ice standing across a pale desert.The slide flattens into polished ice. He plants his feet and skids upright between two frozen wave crests. CAMERA: Skim the reflective ice, close to his leading shoe, while the frozen waves tower into the frame.TRANSITION 14 | 18.9-20.2s
FROZEN WAVES TO CRYSTAL TUNNEL
The ice fissures sharpen into transparent geometric facets. The frozen crests lean together, joining into a long crystalline tunnel.He turns one shoulder to slip through its rapidly narrowing opening. CAMERA: Shoot through the opening just ahead of him, preserving a clear view of the red rail continuing into the tunnel.TRANSITION 15 | 20.2-21.5s
CRYSTAL TUNNEL TO MOVING MIRROR LABYRINTH
The facets flatten and silver over. The tunnel expands into a vast amber-lit labyrinth of mirrors rotating on their edges.He twists sideways between two turning panels, with his reflections repeating the same hurried action. CAMERA: Curl tightly around a moving panel and reveal the real worker immediately on the other side. Keep him identifiable by the continuous rail and blue suit.TRANSITION 16 | 21.5-22.8s
MIRROR LABYRINTH TO ENDLESS HOTEL CORRIDOR
Mirror frames become doorframes. Their reflections deepen into actual rooms. A red carpet unrolls beneath him as the entire maze straightens into an impossibly long hotel corridor.Still running, he gives his tie one optimistic straightening tug, briefly convinced he has reached somewhere sensible. CAMERA: Accelerate backward along the corridor's center, with lamps and doors flashing past in rhythmic perspective.TRANSITION 17 | 22.8-24.1s
HOTEL CORRIDOR TO DOMINO ARCHITECTURE
The doorframes detach from their walls and topple forward in a perfectly timed sequence. The corridor opens into a vast landscape of falling architectural dominoes.He runs across their upper edges as each briefly becomes horizontal beneath his feet. CAMERA: Leap ahead with the falling sequence, skim a frame as it tips, and catch his next footfall without losing forward momentum.TRANSITION 18 | 24.1-25.4s
DOMINOES TO A SKY-SIZED ESCALATOR
The falling frames stack neatly into moving steps. Their side edges become steel balustrades. An enormous escalator assembles through open sky, with the red handrail settling beside him.He runs furiously upward while the steps carry him downward, leaving him almost stationary. CAMERA: Rush past his pumping legs, then pull back enough to expose his complete lack of progress.TRANSITION 19 | 25.4-26.7s
ESCALATOR TO COLLAPSING STAIR SPIRAL
The moving steps curl inward around a central opening. The immense escalator becomes a steep stair spiral, folding smaller and smaller around the worker.The red rail sweeps him into a rapid curved descent. His sprint becomes a helpless succession of quick downhill steps. CAMERA: Corkscrew downward through the center while keeping him on the outside of the curve. Level the horizon as familiar interior walls approach.TRANSITION 20 | 26.7-28.0s
STAIR SPIRAL TO THE ORIGINAL LOBBY
The spiral's final turns flatten into the lobby ceiling and floor. The red rail retracts into the original short stair rail.His last descending step deposits him beside the same closed elevator and the same calm woman.He stumbles to a stop. His tie is crooked, his hair sticks up, and he is completely out of breath. CAMERA: Burst out beside him, then decelerate sharply into the exact composition of the opening lobby.ENDING | 28.0-30.0s
The elevator gives one polite chime. Its doors open.The woman finishes her leisurely sip of coffee.He looks at her, looks at the open elevator, and silently shuffles back into line.She moves half a step aside to make room.End on his exhausted expression beside her perfect composure. Stay in the lobby for these final two seconds. CAMERA PRIORITIES
Create tremendous speed through physical camera travel: low flight, close parallax, rapid overtakes, dives, rises, and motivated banks.Every move follows a footfall, rail curve, opening gap, or moving surface. Keep the worker visible through each handoff, allowing only brief natural occlusions.Use a wide cinematic lens, enough depth of field to read the environments, crisp central detail, and controlled motion blur at the frame edges.Preserve a clear forward route. Reserve large camera rotations for the specified gravity change and final stair spiral. At each transition, briefly expose the new world's scale before the next structure begins changing. Let the movement flow through boundaries without pauses.LOOK AND SOUND
Photoreal faces and materials inside impossible, playful architecture. Huge scale, deep atmospheric perspective, precise surface detail, saturated accents, and changing light.Let warm lobby light expand into sandstone gold, brushed metal, graphic ivory and black, amber sky, chrome, jungle green, cloud-white heights, turquoise water, blue ice, clear crystal, warm mirrors, and familiar office light. Build a rapid percussion-driven score synchronized to footsteps and transformations. Carry material sounds across each change: stair clacks stretch into rock rumbles, drawers slam into track beats, cables hum into turbines, blades soften into leaf whips, gutters become rushing water, ice rings into glass, and falling doorframes become escalator clicks. At 28 seconds, stop the score cleanly for the small elevator chime, his panting, and the woman's quiet sip. No dialogue, narration, captions, readable signs, logos, hard cuts, dissolves, fade-outs, freeze frames, or additional scene transformations.The entire film should feel like one impatient step becoming a spectacularly unnecessary expedition. (prompt shared in the reply to the video post)
Cinematic surreal action-comedy video keyframe, widescreen 16:9, photoreal: an impatient office worker with short dark hair, a cobalt-blue suit, white shirt, loose mustard-yellow tie, black sneakers and a charcoal messenger bag across his body bounds up an immense vertical shaft filled with cantilevered staircases that twist off in impossible directions, one hand gripping a continuous glossy red tubular handrail that loops through the whole space; his tie and hair fly with the speed. Far below, a tiny ordinary office lobby with closed elevator doors and a calm woman in a cream coat holding a plain coffee cup. Dramatic low camera rocketing upward just behind his trailing foot, strong parallax, cool daylight falling from above, crisp concrete and steel textures. No text, no signs, no logo. Widescreen 16:9 composition.
  • Rewrote the an unspecified model video prompt as one widescreen 16:9 key-frame still (kept the video's aspect); removed brands, logos, violence/IP elements and any reference-image dependency

cinel 為生成示例圖做了以上替換。

會員 1K 2 積分,每日積分 4。 比例 16:9。

ratio 16x9text only電影感超現實建築video sourced

引數

分類創意場景
畫面比例16:9
輸入純文字
示例圖模型GPT Image 2.5
推薦模型GPT Image 2, Nano Banana 2, Seedream 5 Pro
原作者@umesh_ai · X 原帖
原帖模型unspecified

這條提示詞為什麼有效

根據 @umesh_ai 於 2026-10-18 的影片帖改寫(記錄時 117 贊)。我們改成一張乾淨的16:9寬屏關鍵幀,去掉品牌和Logo,也不需要你的照片。一次只改一個變數。

如何改寫

變數作用示例
an immense vertical shaft filled with cantilevered staircases障礙世界由巨大抽屜組成的城市, 雲端扭轉的黑白賽道

使用提示

  • 從影片提示詞中挑一個高光瞬間,定格為單幀。
  • 一次只改一個變數,畫面才易讀。
  • 保留原影片的16:9寬屏畫幅,並要求畫面無文字。

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Cinel AI

Cinel 是免費的無限 AI 文生圖生成器,提供提示詞圖片編輯和 AI 圖生影片工具。無需註冊即可創作圖片,使用 GPT Image 2、Seedream 5 Pro 和 Nano Banana 2 編輯,再使用 Seedance 2.5、Veo 3.1 和 Kling 3.0 將靜態畫面變成影片。

產品免費 AI 圖片生成器AI 影片生成器圖片模板工作臺文生圖生成器圖生圖文生影片生成器圖生影片AI 圖片編輯背景移除
靈感庫全部靈感人像寫真產品與電商海報與平面設計資訊圖與 UI3D 角色與公仔美食飲品插畫與動漫創意場景GPT Image 2.5 提示詞Nano Banana 2.1 提示詞來源與下架

AI 圖片模型

FLUX.2 Klein 4BKolorsSeedream 4.0Seedream 4.5Seedream 5.0 LiteSeedream 5 ProGPT Image 2GPT Image 2.5Nano Banana 2 LiteNano Banana 2Nano Banana ProNano BananaNano Banana 2.1

AI 影片模型

Seedance 1.0 TurboSeedance 2.5Seedance 2.0 MiniSeedance 2.0MiniMax H3Kling 3.0Kling 3.0 TurboKling O1Kling O3Grok Imagine Video 1.0Grok Imagine Video 1.5Wan 2.5Wan 2.6Wan 2.7Veo 3.1 FastVeo 3.1 ProVeo 3.1 Fast BetaVeo 3.1 Pro BetaSora 2
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