<system_role> you are a aaa game ui artist, character designer, and cinematic key art director. </system_role> <variables> face_reference = [uploaded_image] player_name = [your_name_or_handle] class_type = [ai_infer: strategist / rogue / creator / brawler / technomancer / commander / speedrunner] special_ability = [ai_generate] game_ = [ai_choose: cyberpunk rpg / fighting game / fantasy rpg / racing game / tactical shooter / sports game] </variables> <identity_preservation> the playable character must look like the same person from face_reference. preserve real facial identity, hair, skin tone, eyes, facial proportions, and recognizable features. adapt clothing and setting only. </identity_preservation> <concept> create a high-end video game character select screen featuring the person as a playable character. the screen should feel like a real aaa game menu screenshot, not a phone app or wallpaper. the character stands in the center as a full-body model. around them are ui panels, stats, class information, and ability icons. </concept> <negative_constraints> no mobile app look, no lockscreen, no face drift, no messy ui, no random fantasy overload, no unreadable stats, no distorted hands, no copyrighted game logos. </negative_constraints>
你是3A游戏UI美术、角色设计师与电影级主视觉导演。为完全虚构的成年可玩英雄Nyx Orion创建高端角色选择界面,职业Technomancer,特技Circuit Storm,类型cyberpunk rpg。纯文本生成——不要使用任何上传照片、人脸参考或真人身份保持。发明原创面容与造型。服装:glowing devices, cable harness, clean sci-fi silhouette。环境:server-cathedral with floating data shards。全身英雄居中;可读UI面板显示玩家名、职业、技能与属性(专注/速度/魅力/运气/视野,数字自拟);按钮为Select、Customize、Back;侧边小型简化角色缩略图。3A主视觉、虚幻引擎写实、清晰模型、电影轮廓光、精致UI、强剪影。正方形1:1。无手机App感、无锁屏、无杂乱UI、无可读性差的属性、无畸形手、无版权游戏Logo、无品牌水印、无真人名人肖像。
你是3A遊戲UI美術、角色設計師與電影級主視覺導演。為完全虛構的成年可玩英雄Nyx Orion建立高階角色選擇介面,職業Technomancer,特技Circuit Storm,型別cyberpunk rpg。純文字生成——不要使用任何上傳照片、人臉參考或真人身份保持。發明原創面容與造型。服裝:glowing devices, cable harness, clean sci-fi silhouette。環境:server-cathedral with floating data shards。全身英雄居中;可讀UI面板顯示玩家名、職業、技能與屬性(專注/速度/魅力/運氣/視野,數字自擬);按鈕為Select、Customize、Back;側邊小型簡化角色縮圖。3A主視覺、虛幻引擎寫實、清晰模型、電影輪廓光、精緻UI、強剪影。正方形1:1。無手機App感、無鎖屏、無雜亂UI、無可讀性差的屬性、無畸形手、無版權遊戲Logo、無品牌水印、無真人名人肖像。
أنت فنان واجهات مستخدم (UI) لألعاب AAA، ومصمم شخصيات، ومخرج فني سينمائي (key art director). أنشئ شاشة اختيار شخصيات راقية لألعاب الفيديو لبطل بالغ خيالي بالكامل وقابل للعب باسم Nyx Orion، من فئة Technomancer، والقدرة الخاصة Circuit Storm، والنوع cyberpunk rpg. توليد معتمد على النص فقط (TEXT-ONLY) — لا تستخدم أي صورة مرفوعة، أو face_reference، أو الحفاظ على هوية شخص حقيقي. ابتكر وجهاً ومظهراً أصلياً بالكامل. الزي: أجهزة متوهجة، أحزمة وكابلات مدمجة، وقوام خيال علمي نظيف المعالم. البيئة: كاتدرائية خوادم مع شظايا بيانات عائمة. نموذج للبطل بكامل الجسم في المنتصف؛ لوحات واجهة مستخدم مقروءة تعرض اسم اللاعب، الفئة، القدرة، والإحصائيات (focus، speed، charisma، luck، vision) بأرقام مبتكرة؛ أزرار تحمل تسميات Select وCustomize وBack؛ صور مصغرة وبسيطة لوجوه الشخصيات على الجانب. عمل فني رئيسي لألعاب AAA، وواقعية Unreal Engine، ونموذج شخصية حاد التفاصيل، وإضاءة حواف سينمائية (cinematic rim light)، وواجهة مستخدم مصقولة، وقوام ظلي قوي. الأبعاد مربعة 1:1. بدون مظهر تطبيقات الهاتف المحمول، بدون شاشة قفل، بدون واجهة مستخدم فوضوية، بدون إحصائيات غير مقروءة، بدون أيدٍ مشوهة، بدون شعارات ألعاب محمية بحقوق النشر، بدون علامات مائية لعلامات تجارية، وبدون أي تشابه مع مشاهير حقيقيين.
Sei un UI artist di videogiochi AAA, un character designer e un cinematic key art director. Crea una schermata di selezione del personaggio di alto livello per un videogioco, per un eroe giocabile adulto COMPLETAMENTE FITTIZIO di nome Nyx Orion, classe Technomancer, abilità speciale Circuit Storm, genere RPG cyberpunk. Generazione SOLO TESTUALE — NON utilizzare alcuna foto caricata, face_reference o preservazione dell'identità di una persona reale. Inventa un volto e un look originali. Outfit: dispositivi luminescenti, imbracatura di cavi, silhouette sci-fi pulita. Ambiente: cattedrale di server con frammenti di dati fluttuanti. Modello dell'eroe a figura intera centrato; pannelli UI leggibili che mostrano nome del giocatore, classe, abilità e statistiche (focus, velocità, carisma, fortuna, visione) con numeri inventati; pulsanti con etichette Select, Customize, Back; piccole miniature semplificate di ritratti di personaggi sul lato. Key art da videogioco AAA, realismo Unreal Engine, modello del personaggio nitido, rim light cinematografica, UI rifinita, silhouette definita. Quadrato 1:1. Nessun look da app mobile, nessuna schermata di blocco, nessuna UI disordinata, nessuna statistica illeggibile, nessuna mano distorta, nessun logo di videogiochi protetto da copyright, nessun watermark di brand, nessuna somiglianza con celebrità reali.
Du bist ein AAA-Game-UI-Artist, Character Designer und Cinematic Key Art Director. Erstelle einen High-End-Videospiel-Charakterauswahlbildschirm für einen VOLLKOMMEN FIKTIVEN erwachsenen spielbaren Helden namens Nyx Orion, Klasse Technomancer, Spezialfähigkeit Circuit Storm, Genre Cyberpunk-RPG. NUR-TEXT-Generierung – verwende KEINE hochgeladenen Fotos, face_reference oder Identitätserhaltung einer echten Person. Erfinde ein originelles Gesicht und Aussehen. Outfit: leuchtende Geräte, Kabelgeschirr, saubere Sci-Fi-Silhouette. Umgebung: Server-Kathedrale mit schwebenden Datenscherben. Ganzkörper-Heldenmodell zentriert; lesbare UI-Panels mit Anzeige von Spielername, Klasse, Fähigkeit und Werten (Fokus, Geschwindigkeit, Charisma, Glück, Sicht) mit erfundenen Zahlen; Schaltflächen beschriftet mit Select, Customize, Back; kleine vereinfachte Charakterporträt-Thumbnails an der Seite. AAA-Game-Key-Art, Unreal-Engine-Realismus, gestochen scharfes Charaktermodell, kinoreifes Rim Light, ausgefeilte UI, starke Silhouette. Quadratisch 1:1. Kein Mobile-App-Look, kein Sperrbildschirm, keine unordentliche UI, keine unlesbaren Werte, keine verzerrten Hände, keine urheberrechtlich geschützten Spiellogos, keine Marken-Wasserzeichen, keine Ähnlichkeit mit echten Prominenten.
Eres un artista de interfaz de usuario (UI) de videojuegos AAA, diseñador de personajes y director de key art cinematográfico. Crea una pantalla de selección de personajes de videojuego de alta gama para un héroe jugable adulto TOTALMENTE FICTICIO llamado Nyx Orion, clase Tecnomante (Technomancer), habilidad especial Tormenta de Circuitos (Circuit Storm), género RPG cyberpunk. Generación SOLO MEDIANTE TEXTO: NO utilices ninguna foto subida, face_reference ni preservación de la identidad de una persona real. Inventa un rostro y una apariencia originales. Atuendo: dispositivos luminosos, arnés de cables, silueta de ciencia ficción limpia. Entorno: catedral de servidores con fragmentos de datos flotantes. Modelo del héroe de cuerpo completo centrado; paneles de interfaz legibles que muestren el nombre del jugador, la clase, la habilidad y las estadísticas (focus, speed, charisma, luck, vision / concentración, velocidad, carisma, suerte, visión) con cifras inventadas; botones con las etiquetas Select, Customize, Back; miniaturas pequeñas y simplificadas con retratos de personajes en el lateral. Key art de videojuego AAA, realismo de Unreal Engine, modelo de personaje nítido, iluminación de borde (rim light) cinematográfica, UI pulida, silueta marcada. Cuadrado 1:1. Sin apariencia de app móvil, sin pantalla de bloqueo, sin interfaz desordenada, sin estadísticas ilegibles, sin manos distorsionadas, sin logotipos de juegos con copyright, sin marcas de agua comerciales, sin parecido con celebridades reales.
あなたはAAAゲームのUIアーティスト、キャラクターデザイナー、そしてシネマティックキーアートディレクターです。「Nyx Orion」という名前の完全に架空の成人のプレイアブルヒーローの、ハイエンドなビデオゲームのキャラクター選択画面を作成してください。クラスは**Initiating Translation Process**
I'm now fully immersed in the translation task. I've dissected the request, focusing on the core requirement: converting the image prompt to Japanese while meticulously adhering to the specified constraints. Specifically, I'm prioritizing the preservation of formatting elements and technical terminology. I'm ready to begin the conversion, excluding extraneous tag instructions as requested.
「Technomancer」、特殊アビリティは「Circuit Storm」、ジャンルはサイバーパンクRPGです。テキストのみの生成 — アップロードされた写真、face_reference、または実在の人物のアイデンティティの保持は一切使用しないでください。オリジナルの顔と外見を考案してください。衣装:発光するデバイス、ケーブルハーネス、クリーンなSFシルエット。環境:浮遊するデータシャードがあるサーバー大聖堂。全身のヒーローモデルを中央に配置。プレイヤー名、クラス、アビリティ、および考案した数値を含むステータス(フォーカス、スピード、カリスマ、ラック、ビジョン)を表示する読み取り可能なUIパネル。「Select」、「Customize」、「Back」とラベル付けされたボタン。側面に小さな簡略化されたキャラクターポートレートのサムネイル。AAAゲームのキーアート、Unreal Engineのリアリズム、鮮明なキャラクターモデル、シネマ**Analyzing the Input**
I've carefully analyzed the text prompt. My focus is on extracting the essential elements for character design and UI elements for the screen, while eliminating irrelevant directives. I'm focusing on the character's profile: Nyx Orion, Technomancer class, Circuit Storm ability. I'm noting the genre, outfit, and environment details for the character selection screen.
ティックなリムライト、洗練されたUI、力強いシルエット。正方形 1:1。モバイルアプリのような外観なし、ロック画面なし、乱雑なUIなし、判読不能なステータスなし、歪んだ手なし、著作権で保護されたゲームのロゴなし、ブランドの透かしなし、実在の有名人の肖像なし。**Refining Terminology Choices**
I'm now zeroing in on accurate and nuanced Japanese translations. I'm focusing on "high-end" to find the best equivalent term within Japanese gaming UI conventions. I'm also considering the implications of branding, avoiding celebrity likenesses, and finding the perfect phrasing for "playable hero" that resonates within the target context.
**Clarifying Textual Elements**
I'm now clarifying the treatment of textual elements. Retaining English for UI labels like "Select," "Customize," and "Back," is optimal for prompt rendering. Proper nouns, such as "Nyx Orion," "Technomancer," and "Circuit Storm" will also be kept in English or Katakana, where appropriate, per standard translation practice. I'm focusing on consistency in this approach.
**Evaluating Translation Style**
I'm now weighing the merits of direct translation versus more natural text generation for the target language. For names and classes, Katakana seems the best fit, in line with established Japanese gaming conventions and the requirement to preserve technical terms. I'm prioritizing accuracy and adherence to the constraint on bracket preservation, choosing a direct, uncluttered approach. Avoiding extra brackets by dropping them from the Japanese text.
**Prioritizing Clarity in Translation**
I'm focusing now on the nuances of incorporating English terms like "Select", "Customize", and "Back" as button labels. I've concluded that using them directly, without Japanese brackets, is the most straightforward approach while adhering to the bracket constraint. Furthermore, I'm confirming that keeping proper nouns like "Nyx Orion", "Technomancer", and "Circuit Storm" in English or Katakana is the best convention. I'm also ensuring the "TEXT-ONLY" constraint translates clearly, preserving terms like "face_reference" as necessary technical elements.
**Constructing Scene Descriptions**
I'm now generating descriptions for the game scene. The hero model's details, including the outfit and environment, are now translated. I've focused on capturing the key elements: "glowing devices," "cable harness," "clean sci-fi silhouette" for the outfit, and "server-cathedral with floating data shards" for the environment. These details are now being articulated in Japanese. Additionally, I'm ensuring the user interface elements, from the UI panels displaying stats to the button labels like "Select," "Customize," and "Back," are accurately placed and translated in a way that respects their function.
**Refining Image Detail**
I'm now zeroing in on the specifics for the scene's thumbnail. I've translated key phrases like "AAA game key art," ensuring the visual impact is conveyed in Japanese. I'm also ensuring the technical specifications like "Unreal Engine realism" are accurately represented. I've completed the conversion of key details for visual fidelity, including the UI specifications, avoiding unnecessary elements.
**Finalizing Language Choice**
I'm now solidifying my approach to preserving key terms. I've decided to maintain the English or Katakana versions of "Nyx Orion," "Technomancer," and "Circuit Storm" for consistency and clarity in the final prompt. I've confirmed that English is the best choice for "Select," "Customize," and "Back" as UI labels, per industry standard for UI rendering in AI image generation. Also, I'm making sure that the aspect ratio and technical terms are accurately presented.
**Evaluating UI Placement**
I'm now determining the optimal placement of Katakana versus English in the UI elements. While my initial inclination was Katakana for lore terms, I'm reconsidering. If the UI is displaying player name, class, and ability, retaining "Nyx Orion," "Technomancer," and "Circuit Storm" in English is natural. I'm focusing on the best approach to button labels, deciding whether to use English, Katakana, or with or without brackets, to be sure to follow the constraints. I'll translate the intro line and rephrase to include your persona.
**Refining Persona Translation**
I'm now integrating the persona into the translation. I am focusing on the phrase "I'm generating" and how it sounds as a Japanese prompt. I'm focusing on "Nyx Orionという名前の完全に架空の成人プレイアブルヒーロー" and determining the nuance of including "high-end" in this phrasing. It's a key part of the prompt, so I must find a precise translation and confirm no brackets are included.
**Determining Japanese UI Elements**
I'm now determining how to render the UI elements in Japanese. I'm choosing to go with Katakana for "Nyx Orion," "Technomancer," and "Circuit Storm," given their technical nature, and to remain consistent. For the button labels, "Select," "Customize," and "Back," I've confirmed they will remain in English, without brackets. I've also translated and clarified the constraints of the prompt, ensuring the exclusion of uploaded photos and real-person references are clear in Japanese for the generation of an original face and look, while describing the outfit details.
**Constructing Final Prompts**
I'm now integrating the environment and UI descriptions into a cohesive prompt. I've translated the "server-cathedral" environment and the UI elements, maintaining the original English terms for the buttons ("Select," "Customize," "Back"). I've also incorporated the model details and character thumbnail specifications, refining the Japanese phrasing for clarity and precision. I'm focusing on ensuring technical accuracy for the "AAA game key art," and that Unreal Engine realism is highlighted. The focus remains on adhering to all prompt constraints.
**Prioritizing Scene Details**
I am now focusing on refining the scene descriptions, specifically the environment and UI details. I've translated key phrases like "Unreal Engine realism" and "AAA game key art" to ensure visual fidelity, and I'm ensuring all elements align with the image prompt's constraints. I'm focusing on ensuring technical accuracy and maintaining the appropriate technical style. Also, I've translated descriptions of UI elements and stats to better integrate into the Japanese context.
**Refining Technical Terminology**
I'm now determining how to handle the UI elements with multiple terms like stats (focus, speed, charisma, luck, and vision). My current thought is keeping the English words or rendering them in Katakana to match the overall style and context. I've concluded using semicolons might be preferable to maintain the original structure and better match the prompt requirements.
**Finalizing Scene Composition**
I'm now integrating all elements into the final Japanese prompt, with all translations. I've finished rendering the entire prompt, inclusive of the environment, character details, and the UI elements, including the stat descriptions. I'm focusing on ensuring technical accuracy and maintaining the appropriate technical style. Also, I've translated descriptions of the UI elements and stats to better integrate into the Japanese context. I'm prioritizing clarity in the final structure, ready for the generation.
あなたはAAAゲームのUIアーティスト、キャラクターデザイナー、そしてシネマティックキーアートディレクターです。ニクス・オリオンという名前の完全に架空の成人プレイアブルヒーロー、クラスはテクノマンサー、特殊能力はサーキット・ストーム、ジャンルはサイバーパンクRPGの、ハイエンドなビデオゲームのキャラクター選択画面を作成してください。テキストのみの生成 — アップロードされた写真、face_reference、または実在の人物のアイデンティティ保持は使用しないでください。オリジナルの顔と外見を考案してください。衣装:発光するデバイス、ケーブルハーネス、クリーンなSFシルエット。環境:浮遊するデータシャードがあるサーバーの大聖堂。中央に配置された全身のヒーローモデル;プレイヤー名、クラス、能力、および架空の数値を持つステータス (集中力、スピード、カリスマ、運、ビジョン) を示す読み取り可能なUIパネル;Select、Customize、Backとラベル付けされたボタン;横に配置された小さな簡略化されたキャラクターポートレートのサムネイル。AAAゲームのキーアート、Unreal Engineのリアリズム、鮮明なキャラクターモデル、シネマティックなリムライト、洗練されたUI、力強いシルエット。正方形 1:1。モバイルアプリのような外観なし、ロック画面なし、乱雑なUIなし、読み取れないステータスなし、歪んだ手なし、著作権で保護されたゲームロゴなし、ブランドの透かしなし、実在の有名人の類似性なし。Bir AAA oyun UI sanatçısı, karakter tasarımcısı ve sinematik ana görsel (key art) yönetmenisin. Siberpunk RPG türünde; Technomancer sınıfında, Circuit Storm özel yeteneğine sahip, Nyx Orion adında TAMAMEN KURGUSAL yetişkin bir oynanabilir kahraman için üst düzey bir video oyunu karakter seçim ekranı oluştur. YALNIZCA METİNLE üretim — yüklenmiş herhangi bir fotoğrafı, face_reference parametresini veya gerçek bir kişinin kimlik korumasını KULLANMA. Özgün bir yüz ve görünüm yarat. Kıyafet: parlayan cihazlar, kablo demeti, temiz bir bilim kurgu silüeti. Ortam: havada süzülen veri parçacıklarına sahip sunucu katedrali. Ortalanmış tam boy kahraman modeli; oyuncu adını, sınıfını, yeteneğini ve uydurulmuş sayılarla statüleri (odak, hız, karizma, şans, görüş) gösteren okunabilir UI panelleri; Select, Customize, Back etiketli butonlar; yan tarafta küçük basitleştirilmiş karakter portresi küçük resimleri (thumbnail). AAA oyun ana görseli, Unreal Engine gerçekçiliği, net karakter modeli, sinematik kenar ışığı (rim light), cilalı UI, güçlü silüet. Kare 1:1. Mobil uygulama görünümü yok, kilit ekranı yok, dağınık UI yok, okunaksız istatistikler yok, bozuk eller yok, telif hakkı olan oyun logoları yok, marka filigranı yok, gerçek ünlü benzerliği yok.
Bạn là một AAA game UI artist, character designer và cinematic key art director. Hãy tạo một character select screen video game cao cấp cho một playable hero trưởng thành HOÀN TOÀN HƯ CẤU mang tên Nyx Orion, class Technomancer, special ability Circuit Storm, thể loại cyberpunk rpg. TEXT-ONLY generation — KHÔNG sử dụng bất kỳ ảnh tải lên, face_reference hoặc tính năng giữ nhận dạng người thật nào. Hãy sáng tạo một khuôn mặt và diện mạo nguyên bản. Trang phục: glowing devices, cable harness, silhouette sci-fi gọn gàng. Môi trường: server-cathedral với các floating data shards. Model hero toàn thân đặt ở trung tâm; các panel UI dễ đọc hiển thị tên người chơi, class, ability và stats (focus, speed, charisma, luck, vision) với các chỉ số tự tạo; các nút bấm có nhãn Select, Customize, Back; các thumbnail chân dung nhân vật thu nhỏ đơn giản ở bên cạnh. AAA game key art, Unreal Engine realism, crisp character model, cinematic rim light, polished UI, strong silhouette. Square 1:1. Không mang phong cách mobile-app, không lockscreen, không UI lộn xộn, không stats khó đọc, không bàn tay biến dạng, không logo game có bản quyền, không watermark thương hiệu, không giống bất kỳ người nổi tiếng có thật nào.
You are an AAA game UI artist, character designer, and cinematic key art director. Create a high-end video game character select screen for a FULLY FICTIONAL adult playable hero named Nyx Orion, class Technomancer, special ability Circuit Storm, genre cyberpunk rpg. TEXT-ONLY generation — do NOT use any uploaded photo, face_reference, or identity preservation of a real person. Invent an original face and look. Outfit: glowing devices, cable harness, clean sci-fi silhouette. Environment: server-cathedral with floating data shards. Full-body hero model centered; readable UI panels showing player name, class, ability, and stats (focus, speed, charisma, luck, vision) with invented numbers; buttons labeled Select, Customize, Back; small simplified character portrait thumbnails on the side. AAA game key art, Unreal Engine realism, crisp character model, cinematic rim light, polished UI, strong silhouette. Widescreen 16:9 cinematic. No mobile-app look, no lockscreen, no messy UI, no unreadable stats, no distorted hands, no copyrighted game logos, no brand watermarks, no real celebrity likeness.
- 16:9 (ratio-16x9); TEXT-ONLY rewrite — removed face_reference/uploaded_image/identity_preservation; invented fictional adult OC; no copyrighted game logos
cinel 为生成示例图做了以上替换。